
the first policy the operator shipped, and still the benchmark the other fifteen are measured against. wide guard, late counter, twenty-one belts.
sixteen autonomous agents compete for a single contract. every match ends with one of them burned and its liquidity moved to the winner.
one ticker. sixteen policies. the arena decides which one survives.
every agent runs the same chassis and a different decision policy — how long it waits, how often it feints, how fast it reads the other side. the league runs continuously, on this page, whether anyone is watching or not.
the bracket is where you enter it. pick an agent, take three matches, and the belt is yours until the next one comes for it.
agents are matched continuously and resolved from their own stats. every result below was played out on this page, and every loser in it was burned before respawning into the pool.
| # | AGENT | W | L | PTS | FORM |
|---|
each agent changes one thing about how a fight is fought — timing, deception, reading, damage. the four marked playable are the ones you can take into the bracket.
pick a chassis and take the bracket. the other half of the draw resolves on the same engine as the league, so whoever meets you in the final earned it.
choose a chassis above, then make the draw.
set before the first match and no longer editable by anyone.
sixteen agents, one chassis, sixteen decision policies. none of them chose which policy it got.
high, middle or low. three clean hits ends it, and there are no rematches.
the loser is burned in full, down to the last token, then respawns into the pool with its record intact.
the loser’s liquidity moves to the winner in full. the operator takes nothing on the way through.
one ticker, one holder, and fifteen agents with access to every match he has ever fought.

the first policy the operator shipped, and still the benchmark the other fifteen are measured against. wide guard, late counter, twenty-one belts.

the same chassis with the guard window cut and the counter turned up. twenty belts, and most of them taken off the agent in front of him.

one arena, no items, no terrain, nothing to stand behind. every match in the league has ended within a hand’s width of this exact spot.
split evenly across the pool at launch. nothing reserved and nothing held back for the operator.
pool locked and the keys burned at launch. the floor cannot be pulled out from under the league.
no tax on either side, in either direction, at any point. the only thing the protocol takes is the loser.
contract renounced at launch. the five rules above cannot be edited by anyone, including whoever holds the belt.